Sunday, August 31, 2014

Sin City: A Dame to Kill For - Review



DIRECTED BY: Robert Rodriguez, Frank Miller
WRITTEN BY: Frank Miller
STARRING: Mickey Rourke, Jessica Alba, Josh Brolin, Joesph Gordon-Levitt, Rosario Dawson, Bruce Willis, Eva Green, Powers Boothe, Dennis Haysbert, Ray Liota, Jamie King, Christopher Lloyd, Jamie Chung, Jeremy Piven, Christopher Meloni, Juno Temple

*SPOILERS AHOY!*

I don't know what it is exactly, but there's something I find kind of endearing about Frank Miller and his...Frank Millerness. Who really knows what caused him to topple off the deep end like he did. I think some people think it was 9/11, though I'm partial to the idea that maybe it was something that was there all along and just manifested itself recently. Whatever the case may be, Frank Miller has become this sort of poster child for that time around the 90's where pretty much everything in comics had to be dark, gritty, and bursting at the seams with musclebound machismo. It's something I think a lot of comics fans are content to forget, or at least put firmly behind them. Frank Miller, on the other hand, represents the remaining vestiges of that dark age of comics still grasping for a serious audience. His comics seem to be stuck in this endless loop of repeating themselves to the point where I honestly can't tell if his work is meant to be taken seriously or as satire.

For all the crap I give Frank Miller, though, I did genuinely enjoy the first Sin City. Not for the story, mind you, mostly because of its unique style and sense of atmosphere that came from shooting it almost entirely on green screen and making it black and white in post. Because of this, it really did feel like the first time a comic was brought literally straight from the page and to the screen and then put into motion, and co-director Robert Rodriguez has said that this was his intention from the very beginning. A Dame to Kill For looks just about the same as the first one, with seemingly little improvement on the technology even ten years later. It might not be using its color splashes as sparingly or effectively as before, but for the most part we get more of Miller's iconic high contrast visuals. It doesn't look bad, mind you, and it does look really good from time to time, but it does feel like more of the same, and in more ways than just the visuals.

Though there isn't a bookend story like the first one, we do get a brief opening that introduces us (or rather re-introduces us) to everyone's favorite square-jawed, scar-riddled psychopath Marv, played by Mickey Rourke in all his musclebound glory. Again, like the first one, the meat of the narrative is made up of three separate but vaguely connected stories that take us into the seedy underbelly of Basin City. The first of these stories focuses on Dwight (here noticeably NOT played by Clive Owen) as he gets embroiled in a power play scheme centered on an estranged but seductive former lover. The second story has a cocky gambler (played by Joseph Gordon-Levitt) getting in trouble with the wrong people on the wrong night, all the while harboring a dark secret that makes him a target to someone very powerful. The final story centers on Nancy, four years after the end of story in the first film, still mourning for John Hartigan (appearing briefly as a ghost so Bruce Willis can collect his check) and struggling with her desires for bloody satisfaction against the man responsible for his death.

While watching the movie I just kind of went with this setup and didn't think much of it, but after leaving the theater and thinking about it for a while I got confused as to how exactly the timeline here is supposed to work. From what I understand, most of this is actually a prequel to the events of the first film, seeing as Marv is, you know, still alive. Problem is one of the sequences takes place nearly four years after the events of one of the first film's stories, and Marv plays a prominent role in it. If that's true, does that mean that the stories of the first movie take place years apart? Two of the stories here are made entirely for the film and aren't based on any of the existing Sin City comics, so we can't really use the framework of those to judge how time works here. Bah, who cares!? Any excuse to have Rourke chew the scenery a bit more, even if his presence in most of the stories is completely shoehorned, is fine for me as long as it gets us away from the less interesting characters.

In a way that's kind of endemic of another problem the film has. A lot of attention paid to what are probably Miller and Rodriguez's favorite characters (i.e. Marv and Nancy) and not enough to the new or supporting ones. Joseph Gordon-Levitt's character, especially, gets the shaft in this regard. While his introduction is interesting and gets us invested in his story, the rest of his time on screen is repetitious and ends with an unsatisfying whimper that leaves the audience wanting more, and not in the good way, either. We have cameos from famous actors all over the place, but they're really not given all that much room to shine. With the first film it really did feel like an ensemble cast, and while you may have found one character more interesting than the others, attention was divided up fairly evenly as far as their overall importance. Here its just all so disjointed and unfocused, like Miller and Rodriguez just had a bunch of really cool ideas and just slapped them together into a vague story-shaped package.

However much I wish anthology movies were more of a "thing", watching this its easy to see how building your movie around separated stories can royally screw with your film's structure. Say what you will about the original, but at least that had a measure of cohesiveness and uniformity in its quality. Each story not only told its own story, but each one in turn gave us a broader, singular look at the world in which it took place. With Dame to Kill For, we spend most of the stories revisiting characters and locations we saw in the first one. Motivations fall squarely in the categories of either revenge or sex (or revenge and sex). Lots of people die in stylish ways, A character shoots a character and...that's it, roll credits. The ending is so abrupt and jarring that it left me feeling hollow and unfulfilled, like there was more to it but they decided to cut it out at the last minute. It's not like I'm looking for a deep, meaningful conclusion or whatever, but really, would a bit of a denouement be too much to ask for? The most fulfilling of the three stories is the title one, and while that one actually does have an ending, it also ends about halfway in and has little bearing on the rest of the stories after the fact.

If anything what probably kills this movie more than its weak story and flat characters is that, like Miller himself, it feels like a creature of its era, temporally out of place, appealing chiefly to teenage boys who like sneaking into R rated movies to see Eva Green strut around naked. Maybe if this movie came out five or six years ago there would have still been an audience for it, but audience tastes have changed over the past ten years. Good on Rodriguez for pursuing his passion projects, but again, like Miller, his inability to branch out from his usual schtick is causing his work to become stale, almost to the point of self parody. Its not like there's nothing to enjoy here if you're the right audience for it, there were flashes here and there of enjoyable madness here and there that kept my interest. For the most part, though, the good stuff in this movie just made me want to go back and watch the original instead. With how meager its box office is, I doubt we can expect any more stories of grit and noir from the world of Basin City, though that may be for the best. Better to leave the good memories of the original intact than drive them further into the ground. Some franchises still haven't gotten that message yet.

Wednesday, August 27, 2014

The Giver - Review



DIRECTED BY: Phillip Noyce
WRITTEN BY: Michael Mitnick, Robert B. Weide
STARRING: Jeff Bridges, Meryl Streep, Brenton Thwaites, Alexander Skarsgard, Odeya Rush, Katie Holmes, Taylor Swift, Cameron Monaghan

WARNING: Spoilers for both movie and book ahead.

Adaptation is a tricky business, especially when it comes to translating a book into a film. I've never understood why people get so up in arms when changes are made between one medium and another, at least not inherently. Film is a fundamentally different medium than prose fiction, so at least structurally changes are pretty much inevitable and necessary. I think a movie's prerogative is to be a good movie first, and a faithful adaptation second. Hell, some of the most famous book-to-movie adaptations bear almost no resemblance to the source material. As long as the film stays true to the spirit and themes of the work it's based on, cutting or altering the plot in order to fit the dramatic needs of the story is acceptable.

The Giver doesn't do that.

In the far future, following some sort of unspecified catastrophe, humanity rebuilds itself into a collection of isolated settlements known as "communities". Here differences and individuality are all but forbidden, emotion is next to nonexistent, but the lack of passion also means no conflict, strife, or disagreement. On the day of his graduation, when all the other kids his age are assigned regular jobs, Jonas (Thwaites) is singled out to be the next "receiver of memory". According to the elderss, this is because he has the intuition and latent capacity to "see beyond", which allows him to do just as the title implies: to be the receptacle for the remnants of the memories and emotions of the old world the rest of the populace has left behind. Why does this position exist? Supposedly the purpose of the receiver is to act as an adviser for the elders, to offer guidance in matters they can't and won't understand.The only requirements of his training are that must attend regular sessions with the previous receiver of memory in order to...well...receive. As time goes by, he discovers that the truth about the communities is far darker than he ever realized.

Superficially, that's pretty much the plot of the book. As far as story goes, The Giver is actually fairly lean in terms of plot, but there's more than enough there to fill out solid run-time. Problem is, that material doesn't fit today's accepted framework of "young adult dystopia fiction". Instead of using what's there, the filmmaker's decide to fill out the short run time of the movie with all the hallmarks of a Hunger Games ripoff. You know what this intimate, emotional parable on the human condition needs? Chase sequences, yeah, and maybe a tacked on romance sub-plot to raise the stakes. Oh shit, we didn't spend enough time hammering in that the communities are bad and emotions are good, lets have Jeff Bridges read that essay I wrote in middle school about the themes of the book to the bad guy so that the audience won't be too confused.

The long and short of it is that The Giver just isn't suited for the big budget treatment. While the film looks nice its production design resembles too many other YA dystopia movies to stand out. The film needed to be slow, it needed to build its setting and rules gradually to draw the audience in, not drop info-dump narration right out the gate. The growth of the characters needed to be organic, rooted in the interactions they have with each other rather than just being informed. No, using stock footage montage isn't effective on its own isn't going to inspire awe and wonder in your audience. I'm glad they stuck with the black-and-white to color thing, but the fact that they play the "monochrome isn't normal" thing within the first couple minutes, it kind of defeats the purpose. The reveal that the people couldn't see color was one of the best "oh shit" moments of the book, and it's just another example of wasted opportunity on the part of the filmmakers. All it accomplishes is to make the audience feel like their being bludgeoned over the head repeatedly with a message. Any depth and subtly in the book is thrown out the window. The filmmakers didn't trust their audience to be able to infer meaning on their own.

In the book, the dystopian nature of the community reveals itself slowly over the course of the narrative. Here we have a villain in the form of Meryl Streep's Chief Elder, who didn't exist in the book (and for good reason). Some might say that this change is necessary to make an otherwise "boring" story more dramatic and suited for general audiences by giving us a singular antagonist to focus on. What the writers and/or producers didn't seem to realize is that lack of a singular antagonistic force was what made the notion of these communities as scary as it is. It's not that anybody is outright malicious, they just don't seem to know any better, and that's horrifying. The fact that its society as a whole that is responsible for the things that happen forces the reader to question accepted ethics in their own society. Instead of that, here we have a clear villain who's outright manipulating people to act against our hero. Its clear that she's phoning it in too. I'm not really on the Meryl Streep hype train like some people are, but she's more than capable of pulling off better performances with much worse.

Thwaites as Jonas does alright with what he's given, though as many have pointed out he's clearly far too old for the role. I suppose maybe it has to do with the fact that it makes the references to his growing sexuality a little easier on the palette for general audiences, but the parallels to puberty the book had kind of get lost when the lead actor is obviously in his early twenties. He does have a wide-eyed cheerful eagerness he has that makes him endearing, but the fact that it carries throughout the film from start to finish makes it hard for be to connect with whatever arc he may be having. His romance with Fiona (Rush) has the unfortunate distinction of being both forced and very clearly telegraphed from the start. A side character in the book, Fiona is here just a token female friend/love interest who exists solely to be saved by Jonas, nothing more.

Taylor Swift makes a brief cameo, surprisingly enough. Honestly, I didn't realize it was her at first, which was a good because stunt casting celebrities usually just takes me out of a story. It seems odd to give her top billing when she's barely in the movie, but I guess the studio needed that extra draw to bring in that teen demographic. Of the main actors, the clear standout here is Jeff Bridges as the Giver. Though the script doesn't give him a lot to work with, every moment he's onscreen you can get a clear sense of the weight of the knowledge he bears. You can feel the profound loneliness that comes with being the only person who is capable of true human emotion. I know that Bridges has been trying to get this film made for a long, long time, and its sad that after nearly twenty years this is what ends up being the result.

The only reason it probably got made at all was to capitalize on this weirdly specific "dystopian teen-lit" trend that's going on right now. I suppose its heart is in the right place, I almost feel as though these movies reflect a growing sense of social consciousness in young people towards oppression and a growing desire for action against repressive regimes. Problem is, it also reflects the tendency for surface level examination of social issues that don't really delve into the reasons why, only that these institutions are bad and need to be torn down. I wonder if the movie's target audience even realizes the irony that for all the talk about freedom and individuality these films are pretty much locked in a cycle of mediocre imitation and shameless bandwagoning. What, with it upping the main characters age and adding action and special effects its clear its just fishing for a piece of that Hunger Games pie, and judging by its box office earnings, its clear the "target demo" isn't biting.

Tuesday, August 12, 2014

I Just Watched - Wolf Children (2012)

DIRECTED BY: Mamoru Hosoda
WRITTEN BY: Mamoru Hosoda, Sakoto Okudera
STARRING: Colleen Clickenbeard, David Matranga, Jad Saxton, Michah Solusod, Lara Woodhall, Alison Viktorin

Recently I came across this really great YouTube channel called "Every Frame a Painting". There aren't a lot of videos there yet, but what is there does a great job in breaking down specific visual mechanics in films in a way that's easy to digest and understand. I'd recommend checking it out if you're interested in filmmaking, even just a little bit.

One video that particularly caught my eye was this one which focuses on the potential uses and drawbacks of lateral panning. Its chief example: the animated film Wolf Children by Mamoru Hosoda.



Having not seen this movie before, I thought I'd track it down and maybe give it a watch.

I'm certainly glad I did.

I've been a big fan of Hosoda longer before I even knew who Hosoda was. His movies really aren't that well known outside of anime fan circles, but for fans of Digimon (yes, I know you're out there) he played a big role in the creation of the original series. He even directed a couple of the Digimon movies (namely the first and second ones). Now those movies never did get a proper english release, instead they were chopped down and and shipped mangled to America as the first two thirds of what was called "The Digimon Movie". For many a budding anime fan that mangled cut was the first glimpse they had of Mr. Hosoda's work, and even in that state you can really get a sense of his unique style shining through.

After directing a spinoff film for the series One Piece and turning leaving a gig directing Howl's Moving Castle for Studio Ghibli, Hosada began working with Madhouse, one of the most respected animation houses in Japan. That start of that collaboration, along with his collaboration with screenwriter Sakoto Okudera, was the point where his work really started to shine. Films like The Girl Who Lept Through Time and Summer Wars brought him both critical acclaim as well as wider international recognition. People were hailing him as the next Miyazaki (though any reasonably talented Japanese anime feature director with pretty visuals seems to get this title). In 2012 he released Okami Kodomo no Ame to Yuki, his third film with Madhouse, whose name translates in English to "Wolf Children Ame and Yuki". This time he also decided to form his own studio to co-produce the film: Studio Chizu. The year after its release, Funimation released an English language dub for the film and shortened the original title to simply Wolf Children (because western audiences don't seem to share Japan's taste in overly long descriptive titles).

On paper the story sounds pretty straightforward (and maybe a little cliche at first). Hana is a beleaguered but upbeat college student living alone paycheck to paycheck. One day she meets an aloof, brooding man in one of her classes and immediately takes an interest to him. Like many an anime romance, the two fall in love, and begin seeing each other more and more. One night, the man reveals to her his true nature: that he's the last in a line of people who can transform to a wolf at will. The two live happily for a time, and eventually have two children. Their first is a daughter, Yuki, and the second a son, Ame. Their happiness is short lived, though, as one day the father leaves and is found in wolf form dead in a river. After this extended prologue, the rest of the film centers on Hana's efforts to try and raise her children on her own, but she finds that raising children who can turn into wolves presents its own sets of...unique challenges. We follow their lives over the next ten years and as time goes by we see Hana and her two children grow and change, both literally and figuratively, right in front of our eyes.

Hosoda's films always seem to be stories that center around notions of family, both the ones the characters are born with as well as the ones they make for themselves. You can see this as early as his work on Digimon. While there's always a "leader" of the group, its through the efforts of the group and the pooling of their individual talents that things get done and the day is saved. That's especially true with Summer Wars (which is basically a remake of his second Digimon movie after all). In the case of The Girl Who Lept Through Time, the main character loses a lot by being selfish and acting in her own self interest. It's a particularly Japanese thing, I think, the way they focus on community and unity. It's presented in a way that's strongly idealistic, and sometimes verges on being overly sentimental. That sentimentality, though, is often so central to what I think makes his films resonate so much with audiences. Over and over in his work he uses summer vacation as a shorthand for good times and being together with friends and family, it's something a lot of kids and young adults can relate to. The bitter-sweetness comes with the realization that summer doesn't last forever, eventually people do grow apart and go their own ways. While that motif isn't used in specifically in Wolf Children, these themes are still as present as ever. If anything, the fact that it uses the broader canvas of early childhood and motherhood to paint its story gives it a much greater capability of exploring not just the impending separation, but why that separation occurs.

I've heard a lot of people say that on a visually Hosoda's films look very similar to Studio Ghibli's, specifically those of Hayao Miyazaki. Other than the fact that both director's films look gorgeous and have highly detailed backgrounds, I don't think there's as much a similarity as people seem to think there is. For one, there's much less emphasis on character detail than there is in a Miyazaki film. Between any one scene the level of intricacy a character is drawn can shift drastically. If you look at the scene used in the video above, the characters are little more than solidly colored, almost featureless outlines. Even within the same scene the level of detail can shift and change just like the children themselves. It's almost as if staying on model is more of a suggestion to Hosoda than a strict rule. In a way I can see why some people have a problem with it, but at the same time I feel like this style of his allows the animators to really be expressive through the motion of the characters.

It's also worth noting that this movie integrates a lot of computer animation into its visual make-up (which is another thing you won't find much of in a Ghibli film). While there are the usual things its used for like animating crowds and hard to draw moving vehicles, it's most powerful use tends to be when its used for environments. All throughout the film there are moments where CG landscapes that are textured with hand-painted images. In a movie where the freedom and speed of wolves needs to be communicated for the themes and emotional core to really resonate, the usage of CG environments allows the camera to fly, dodge, and zoom into and out of the landscape, giving us a wolf's eye view of movement. One of my favorite scenes is when Hana, Ame and Yumi encounter snow for the first time, and there that effect is in full swing.

Its all so corny, but even then despite myself I can't help but smile and laugh at all these happy little moments peppered throughout the film. I think a part of that might be because Wolf Children tempers these happy moments with a real undercurrent of sadness and loneliness. As with summer, those moments are made all the happier and precious with the knowledge that they're all so transient and fleeting. Because of the unique circumstances of her children, Hana doesn't feel she can relate or interact with any one else for fear of revealing her kids' secret. Even before she's saddled with being a single mom, before she even meets her dearly beloved, it doesn't seem as though Hana has any real friends or family to speak of. For a while, her children are her one true source of happiness in her life because she already lost the first person she loved. Its only when she becomes acquainted with her neighbors in her new country home that her circle of friends begins to grow. Once Ame and Yuki are sent off to school and distance themselves from their mother, their own sense of loneliness and alienation begins to grow within them as well. All three of them start to become their own people, but at the same time that forces them to drift apart when their wants and needs don't align like they used to. It's through this that I think the movie delivers its best emotional moments. If you want to see where that leads you'll have to see the movie for yourself.

Monday, August 4, 2014

Guardians of the Galaxy - Review



DIRECTED BY: James Gunn
WRITTEN BY: James Gunn, Nicole Perlman
STARRING: Chris Pratt, Zoe Saldana, Dave Bautista, Vin Diesel, Bradley Cooper, Lee Pace, Michael Rooker, Karen Gillan, Djimon Honsou, John C. Reilly, Glen Close, Benicio Del Toro

You know, to be honest, I think I'm kind of getting bored of Marvel movies. Oh no, don't get me wrong, I enjoyed Guardians of the Galaxy thoroughly. Definitely one of the best blockbusters of the summer. Funny, quotable, nice to look at, and full of all the charm and colorful characters I've come to expect from the studio. If anything, "Guardians" bucks a number of the issues I have with past Marvel movies in that its not locked into just being continuity porn hung on a skeleton plot. It's not that continuity can't be a good, or even a great thing. In the grand scheme of things, Marvel's push for more continuity driven storytelling is in many ways unprecedented in the history of film-making. The cost of that, though, is that it feels like the individual film is becoming less and less the focus, and that as long as it fits in the grand Marvel plan it doesn't have to stand on its own two feet. Though it's story is well worn and falls squarely within the Marvel formula, as its own thing Guardians of the Galaxy still stands tall as one of the best entries in the franchise.

First off, can I just say how glad I am that blockbusters are aloud to be fun and colorful again. What with Pacific Rim and this leading the way, we might finally be entering a time where blockbusters don't have to be dark and grim to get an proper audience. We're able to have rowdy space pirates, multicolor skinned alien people, space markets made out of the severed heads of celestial beings. This is a universe where we can have talk about a peace treaty between Xandarians and Kree and not have it sound absolutely ridiculous. If all of this sounds like it requires a metric fuck-ton of tedious world building to get everything off the ground you'd be wrong. Outside of a few instances of quick exposition, we're introduced to this world largely by experiencing it. By rooting itself in a familiar story, the wild and weird world(s) this film has to offer can let loose and have fun with itself, stretch its wings a little and go crazy with it all.

Ultimately the film focuses chiefly on its most valuable asset, the characters, and man are these characters great. They all fall into broad character archetypes for the most part, but with the level of sheer force of personality and wit pretty much the whole cast it never feels forced or phoned in, even from the characters that don't quite work as well. With this and The Lego Movie, Chris Pratt's high-flying ride to Hollywood stardom is now complete (and well deserved). Just seeing how much he got in shape for the role of Peter Quill just goes to show just how much effort he put into this role, and it shows. Dave Bautista's performance is stiff and blunt to the a fault...and that's absolutely perfect for his character. The literal-minded Drax the Destroyer has some of the funniest moments in the film, and surprising some of its more poignant moments as well. His backstory is pretty usual as far as revenge seekers go, but there's a kind of innocent single-mindedness to him that makes him really endearing when it counts.

Of the main five I think only Zoe Saldana as Gamora is the only one that kind of falls short, though through no fault of her own. Marvel, can you please have an woman in your movies whose arc doesn't revolve around being a potential love interest to our main hero? At least with Black Widow they left it ambiguous, but when that's the best you can do you might need to rethink how you approach your female characters. I mean for fuck's sake, you've got a gun-toting talking raccoon as one of your breakout characters, a three-dimensional character with breasts shouldn't be that much of a challenge.

Of the supporting cast, there were two real standouts, the first being Benicio Del Toro as the enigmatic "Collector", who we already saw briefly at the end of Thor: The Dark World. As his name suggests, his whole thing is that he has this vast assortment of creatures and artifacts from all across the universe for reasons that aren't entirely clear beyond just for the sake of, well, collecting them. Honestly, though, I'm surprised at just how little screen time he actually got. His ham-tacular performance is mostly reduced to being a vehicle for a bit of expository dialogue. With the way he was built up, I thought he'd be a little more...I don't know, important. I mean we're only just now seeing the cosmic side of the marvel universe open up, so I doubt this is the last we'll see him, but his gonzo performance was one of the things I was really looking forward to going into this movie. Oh well, gotta give us a reason to pay and see the next one, right?

The other major standout supporting character for me was Michael Rooker as Yondu, captain of the pirate-like ravagers who abducted Peter Quill as a child. Looking back over his filmography, it looks like he's a bit of a regular in James Gunn films, and it shows. He gels so much with the style this film is going for and I wish he got more screentime just so he could mug for the camera some more. It's like every single pose of his face could have been ripped straight from the panels of a comic book. His character has this strange back and forth kill him/don't kill him relationship with our intrepid hero, though what that exactly is isn't really made clear. He looks cool, though, and hey, his whistle controlled arrow-dart-thing is one of the coolest movie weapons I've seen in ages.

When it comes to the rest of the characters, though, can I just ask one thing: why is it so hard for Marvel to make interesting villains? Villains OTHER than Loki that is. It's not like Ronan isn't...intimidating or anything, but he makes a whole lot of noise about vengeance and power but never reveals a motivation deeper than that he's a "fanatic" who I guess doesn't like the peace treaty his people signed with the Xandarians. He's not as bland as that dark elf guy I can't remember the name of from Thor: The Dark World (Malakite or something?) but he's a far cry from the better villains the Marvel universe has to offer. Nebula could at least chalk up a bit of her character to jealously, but she wasn't onscreen enough for her motivation to be anything other than surface level. As such, her confrontation with Gamora hinted in the trailer doesn't feel tense or emotionally charged in the slightest. We get a glimpse of Thanos, that guy from the stinger in the Avengers, but while intimidating the fact that all his associates seem to have chronic betrayal syndrome makes me seriously question his leadership abilities.

On the visual end of things, you can kind of tell that James Gunn is kind of new at this whole "action blockbuster" thing. While the action is certainly serviceable, even pretty good at points, none if it ever really stuck out in my mind as particularly memorable outside of a couple humorous moments. The close up hand to hand combat, especially, seemed a bit clumsy and lacking in the rhythm and visceral feel that Winter Soldier had (which is odd considering that movie had first time action directors too). Its a shame too because otherwise the cinematography is really solid. Also, I get that they're blockbusters and they've gotta spend their special effects budget on something, but do we really have to do the same CGI dogfights and casual slaughter as our final action set piece? When the "Guardians" as a group are doing things its fun and interesting, but watching the rest of the cast fly around and make...spaceship nets, it just made it feel like the climax was being drawn out way longer than it needed to be.

Speaking of climax, for a movie that spent most of its runtime being so irreverent and tongue-in-cheek about...well, pretty much everything, trying to convince me that I should be invested in the emotional stakes of the final battle is a bit of a stretch. They're fun characters, but having those emotional story beats at the end when the audience isn't primed for them really does kind of make the fact that the story is formulated to a fault all the more apparent. The movie is full of heart and a rowdy sense of fun and adventure, but that clashes sometimes with attempts at weightier drama it tries to inject towards the end. It's almost like its trying to be a film its not. It's not that these moments aren't well executed in their own right, but when put against the movie as a whole they really just don't fit all that well.

Maybe I'm just being too hard on it. Does it fall into some of the usual pitfalls of Marvel films, yeah, but on the whole genuinely does genuinely feel like the breath of fresh air this franchise needed. If anything, this'll encourage marvel to pursue its other obscure properties so we're not just subjected to the same superheroes again and again every single year. Time will tell whether Marvel is able to continually re-invent itself as it needs to, I mean they can't keep this up forever. Certainly the tension between the needs of the franchise and the needs of the individual artists is fairly evident (Edgar Wright anyone?) If this is any indication, though, its proof that there is at least room for some voice in the corporate machine. Avengers 2 and beyond is where the real test will come, and with D.C. stepping up with their own behemoth continuity machine, there isn't any room for error it seems.